I
then played some indie games on show. One of them was Drunken Robot
Pornography (yes I know). It played quite well. You had a jet pack
and massive robots kept appearing and you had to take them out and
you would get points. Not the deepest or most enticing game I've
played, but for what it was, I enjoyed it. Another indie game I
played was Guacamelee. A 2D sidescroller, where you play as a
luchador on a quest through dual worlds to save El Presidente's
daughter. I was pretty impressed with it actually. It plays like
Shank, but with less edge. The puzzles are quite cool and the
characters are funny. I also played Gateways. Okay, this is a 2D
platformer kind of like Terraria, but instead of copying Minecraft,
it's copied Portal. It doesn't play badly really and the puzzles are
quite challenging.
At
the end of the day, I finally got my hands on Aliens: Colonial
Marines. It was set up, so the Gearbox guys were playing as the
Aliens and we were the marines. We got absolutely owned. They were
too good. We had no chance. It's very good though and I was quite
surprised at how it managed to keep the suspense and tension in the
multiplayer. It certainly shows good signs for the single player when
it's released.
Okay,
so now onto the conferences. I didn't go to all of them on day two
because I wanted to play more games and the lineup wasn't great.
First
of all, it was Rock, Paper, Shotgun's Indie Panel. Basically, it was
their take on doing a panel show, which was actually quite funny.
Questions like 'what game was that quote from?' and 'Can you make a
new game character out of chewed hubba bubba?' helped make it a very
enjoyable hour.
It
was then time for the developers of the upcoming Prison Architect,
showing the rise and fall of Subversion and showing more of Prison
Architect. The stuff on Subversion was really cool, they were telling
us how they had built all the very cool tech, but how it actually
sucked as a game and they didn't want to release shit. So kudos to
them for that. Then onto Prison Architect which looks very
impressive. The premise is that you have to make a prison that will
cater for the inmates. Simple really, but just like the Sims it looks
like it'll come with it's difficulties. A day one buy for me really
after the showing. I think it looks brilliant.
Up
next was Dean Hall talking about DayZ. He told us a bit about the
game and then for the most part, it was a Q&A which really helped
enlighten me about the game. I'm not really feeling it at the moment.
I don't really dig the premise. I can feel myself getting bored just
fending off zombies, with no real objective.
The
last conference I went to was Rock, Paper, Shotgun's Gamejam. It
turned out to be really cool. It was all the developers from all the
conferences who were told to develop a game in an hour with the theme
of resurrection with disastrous, but hilarious outcomes. We had
scientists vs jesus, a board game that came to nothing, a game that
couldn't be played at all and various amounts of technical
difficulties.
So
that was my weekend with Rezzed. It was brilliant, totally worth the
money. I really hope they do it next year, I'll definitely be go if
that is the case!
Got
any questions? Comment below or email me at
mcmillen.starsky52@googlemail.com
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